The admin/second nodes communicates after the server restart. Of course, I restarted the administer node beforehand. One information I can provide is that I had my server shutdown yesterday, I started that again, and then added the third node. What can be the reason, and how can I work around? The administer node and the second node can communicate well. I played a little bit last night, but this morning it is impossible to join a match. But the third node could not connect to the server. 'Can't Connect to Server' Please help So I just purchased this game last night, and I have noticed that it is very difficult to join an online match without it saying 'Can't Connect to Server'. So there were 2 nodes already, and it seems I successfully added the third one, it gave me "you need to be granted" messages and I did from the administer node. My `ps -x | grep multichain` looks like this ġ9976 ? SLsl 4:34 multichaind test_coin -datadir=/home/me/.multichain/administer -rpcport=47047 -port=60098 -daemonĢ2441 ? SLsl 1:13 multichaind test_coin -datadir=/home/me/.multichain/node2 -rpcport=49875 -port=43441 -daemonĢ6075 ? SLsl 0:01 multichaind -datadir=/home/me/.multichain/the_new_node -rpcport=55386 -port=36831 -daemon (so I am connecting to a local address&port)
For example: OnClientConnect: this is called on the client when connected to the server. Always check the system callbacks on both server and client to know if the connection was successful. I've read this Q&A, but the most different thing is that I have all the nodes on the same server, by the way I saw in another Q&A. On the client side, the StartClient() method will try to connect to the game server already deployed to PlayFab. I've got an `error: couldn't connect to server` by doing `multichain-cli -datadir=xxxxx -port=xxx -rpcport=xxx getinfo`.